

If we look at steamdb and cnc-online we can guess a ration for sp:mp of 1:15. There are clearly more singleplayer players that benefit from this then multiplayer players using it as an advantage especially for the BFME games (utilitarianism). Well my intentionts with this were entirely good. Installation: Put the map folder "!RemoveZoomLimits" for the respective game into this folder (for your case): In addition the map render distance gets set 3 times higher to avoid black borders for high zooms. It uses a map script that triggers an engine exploit by not reseting a special camera state. Lord of the Rings The Battle for Middle-earth 2 - Rise of the Witch-King Lord of the Rings The Battle for Middle-earth 2 Lord of the Rings The Battle for Middle-earth 1 The following games are supported with this pack: The changes are not permanent (only RAM related) and everything will be back to normal if you restart the game. So technically speaking it is a map but actually it's more a mod without actual mod. In skirmish and even in multiplayer ! The map hereby only deals as an agent/injector to trigger the engine bug exploit. This is a sage engine bug exploit map pack for all sage games post C&C Generals/ZeroHour.Īfter loading the map once, you will have limitless zoom for all maps you start afterwards.
